It's also not great in the food department - but it will be. It's not a great site, with no new luxury. It had to go in this direction, since there was lots of barbarian activity all around and this is where my military units were to guard the settler.
#Brave new world civ 5 crack full#
Usually the best buy is a worker, but that wasn't the right move here with the Pyramids coming, so gotta get to 500 to cash out a settler.īut then giving that discount to Washington paid off bigtime as the very next turn, he signed Friendship with me! I immediately jumped on selling him my marble for full value - perfect to cash out into the settler! A few turns later Gandhi also signed friendship and bought my second silver at full price too.Īnd here's that second city. Needed to build that up to enough to get to a bigger item worth buying.
![brave new world civ 5 crack brave new world civ 5 crack](https://downloadsdwnload.weebly.com/uploads/1/2/4/3/124357900/726754735.jpg)
![brave new world civ 5 crack brave new world civ 5 crack](https://cdn.mos.cms.futurecdn.net/297d73b6fe6bd4230c4c718c01d53893.jpg)
I hate having 200-300 gold sit in the treasury unspent when it should be put to use climbing the growth curve. I wasn't sure if that was a good idea to sell at that discount. I did to Washington when he had 4/turn available, on turn 50. It took quite a while for any of the AIs to have enough money to be worth selling my silver. Another culture ruin followed for Aristocracy as the fourth policy on turn 43 just as we started Stonehenge.
![brave new world civ 5 crack brave new world civ 5 crack](https://i0.wp.com/macgames-torrent.com/wp-content/uploads/2017/11/Civilization-V-Cover.jpg)
Then finally I got a culture ruin, for the Liberty opener on turn 31. The best move for the second policy was actually the Piety opener, since Thebes was just about to build its shrine. In policies, turn 19 brought the Tradition opener, obvious to do that one first since it accelerates into more. I later got a second population ruin to boost to size 5. Research order to support that was Mining - Pottery - Masonry (quarries) - Calendar (Stone Works, Stonehenge). Following that was shrine - granary - Stone Works - archer - Stonehenge - Pyramids. Then actually went for a worker, since there arose no opportunity to steal one, and that tile purchase set me back on money for buying a worker. No - the way to avert that is to buy the stone tile!īuild order was my usual scout - scout - monument. and there is not a single additional food tile available so it's going to starve. Then popped Mining from a ruin with 3 turns left, ha oh well.įreakin really? I got population from a ruin. Mining first - because we settled on the silver and that's the fastest route to selling it. A bit tight on food, but it won't be once the Hanging Gardens and Petra come. That looks like a beautiful wonder-building capital. No start-scumming here, got that on the very first map roll. I picked Highlands for a change just as something I'd never done before and of course it produces hills. Map: For once I don't need any particular choice, not any Desert Folklore cooked setup, or islands, or anything else in particular. If I get more policies later than available openers, we'll decide what to do with them then. That's silly, so let's just allow Aristocracy right up front. But that can be exploited by deliberately delaying the classical era until after the 5th policy so it can be forced into Aristocracy. I could make the rule "must take an opener if available". Policies aren't going to be strictly limited to openers, both because you will get more policies than that and because Aristocracy in Tradition fits so perfectly. Where do we go from there? I guess a big pile of wonders naturally leads to a tourism victory. Then the religion will include Divine Inspiration, +2 faith per wonder. Monument of the Gods is the desired pantheon, and we'll need and use Stonehenge to get to religion. Of course, if we want to build a ton of wonders, Egypt is the civ to do it with. I'm not sure if this is really a variant rule or just a game plan, but the idea is going to be to take all nine policy tree openers and if possible build all nine of those wonders. I've seen notes about how the Tradition, Honor, and Patronage openers are all useful even if you don't go deeper into those trees, but I never seem to play that way.
![brave new world civ 5 crack brave new world civ 5 crack](https://ovagames.in/wp-content/uploads/2021/03/Sid-Meiers-Civilization-V-Complete-Edition-PROPHET.jpg)
But what I never get to see is how openers across different trees interact with each other. I dove deeply into one particular tree in each of my previous games: Aesthetics, Exploration, Commerce. Civ 5 has lacked these branching paths until now. Civ 4 accomplished this with the map-specific wonder-doubler resources. This gives Civ 5 a needed element of diversity, that you won't always build the same wonders all the time. One important mechanic change in BNW is that many wonders require the opener of a certain policy tree to unlock.